WoW MoP Classic: Neuer Balance-Patch bringt zahlreiche Buffs

Ein neuer Balance-Patch für die Beta von WoW MoP Classic bringt zahlreiche Buffs für verschiedene Klassen.
World of Warcraft Mists of Pandaria Classic steht bereits in den Startlöchern, und in der dazugehörigen Beta ist Blizzard derzeit fleißig dabei, ein paar Balance-Anpassungen und andere Dinge vorzunehmen. Unter anderem haben sich die Entwickler sogar am WoD-Balancing für den Launch von MoP Classic bedient.
Dabei geht Blizzard natürlich vor allem auf das Feedback der Community ein. So wurde erst heute ein brandneuer Balance-Patch für die Beta von MoP Classic veröffentlicht. Vor allem Blut-Todesritter werden sich über die neuen Änderungen freuen, obwohl die Tanks ohnehin schon recht stark sind.
Wie die Entwickler erklären, ging es ihnen bei der Anpassung spezifisch um die Dungeon-Performance der Blut-Todesritter und da mit MoP Classic die brandneuen Celestial Dungeons ins Spiel kommen, ist es wohl durchaus sinnvoll, hier besonders darauf zu achten.
Tonnenweise Buffs in MIsts of Pandaria Classic
Hier die Balance-Änderungen für die Beta von Mists of Pandaria Classic:
We have made additional adjustments based on the data gathered during the raid testing weekend. Thank you so much for your participation, your feedback, and your assistance in gathering data during the testing period.
A reminder that these changes:
- Are subject to change.
- The changes only affect PvE and have zero impact on Arenas and Battlegrounds.
- The changes under each Spec's name are only active for that spec even if the ability is available to multiple specs.
We want to set expectations here: In order to let these changes rest - outside of extreme cases - we're not going to do additional adjustments until after our next Raid test.
Death Knight
Blood
- Outbreak's base cooldown for Blood Death Knights has been decreased to 30 seconds (was 60 seconds). [New]
Developer's note: Blood Death Knights are strong at the start of the expansion so a buff to them may seem a bit odd, but this has much less to do with raiding performance and more to do with smoothing over the feeling in dungeons where they go between pulls and a player may not be able to drag mobs from the previous pull with them.
Frost
- Howling Blast's damage to targets around the primary target has been increased to 65% of the damage dealt (was 50%). [5.2 Revert]
Druid
Balance
- Force of Nature for Balance Druids has had its damage increased by 9.1% to match the Moonkin Form adjustment last week. [New]
Guardian
- Bear Form for Guardian Druids now increases all damage you deal by 5%. [New]
Hunter
Survival
- Explosive Shot damage decreased by 7%. [5.4 Revert]
Developer's Note: Survival Hunters saw multiple buffs to Explosive Shot in the final 5.4 patch and hotfixes afterward. We're going to test a revert to the final increase to Explosive Shot and see the impact. We expect this to bring damage from Survival Hunters down slightly, but they'll get a bit of it back when Stampede correctly spawns on the target instead of next to the Hunter.
Monk
Mistweaver
- Revival healing decreased by 15% (with our previous buff this takes it to being a 22% increase to its original state). [Partial 5.5.0 Revert]
Paladin
Holy
- Seal of Insight now correctly restores base mana (was total mana). [Bugfix]
- Seal of Insight now correctly only restores base mana for Holy Paladins. [Bugfix]
- Seal of Insight's Base Mana restoration increased to 6% of base mana (was 4%). [New]
- Crusader Strike's cost for Holy Paladins has been decreased by 20%, bringing it to 12% of base mana (was 15% of base mana). [New]
Developer's Note: The Seal of Insight change was restoring an incorrect amount of mana but we overall did like the effect it had on Holy Paladins. So we're correcting it but also raising it to 6% of base mana, and on top of that we're also reducing the cost of Crusader Strike for Holy Paladins.
Priest
Discipline
- Divine Aegis's healing conversion increased by 12.5% effectiveness, taking it to 90% (was 80%). [Partial 5.5.0 Revert]
Holy
- Divine Hymn healing decreased by 35%. [New]
- Chakra: Sanctuary's increase to area of effect healing increased to 35% (was 25%). [New]
- Chakra: Serenity's increase to single-target healing increased to 35% (was 25%). [New]
- Chakra's cooldown decreased to 10 seconds (was 30 seconds). [New]
Shadow
- Shadow Word: Pain's damage over time increased by 18%. [5.4 Revert]
Warlock
Affliction
- Corruption's damage over time increased by 33%. [5.2 Revert]
- Agony's damage over time increased by 18%. [5.4 Revert]
- Haunt's damage increase to your damage over time effects increased to 40% (was 35%). [5.4 Revert]
Demonology
- Doom's damage over time increased by 33%. [5.2 Revert]
Developer's note: Demonology is very close to Destruction now near the start of the game, and this should give it an extra push in the situations where it needs a little more help.
Warrior
Protection
- Shield Barrier's attack power modifier increased to 2.0 (was 1.8). [5.2 Revert]
Blut-Todesritter sind also nicht die einzige Spezialisierung, die sich in der Beta von WoW MoP Classic über ein paar Buffs freuen können, einige Klassen mussten aber auch Nerfs einstecken. Mists of Pandaria Classic soll am 21. Juli 2025 offiziell veröffentlicht werden - hoffen wir also, dass Blizzard das Balancing bis dahin ordentlich hinbekommt.
Quelle: Buffed