Hotfix für Patch 11.X

WoW: Hotfixes

Update vom 08.10.2024: Autsch, Blizzard: Die Entwickler verpassen Accounts mit vielen Charakteren nach all dem Komfort durch Kriegsmeute doch einen Nerf. Verabschiedet euch davon, in Zeitverzerrten Abzeichen zu baden!

Während die Entwickler von WoW mit The War Within "Twinks", also Charaktere abseits eines Mains, mit großartigen Verbesserungen in Form der Kriegsmeute versorgt haben, müssen heute einige Spieler stark sein. Denn mit den Hotfixes vom 8. Oktober 2024 haben die Devs einen Nerf gebracht, der eben genau auf die neuen Vorteile durch die Kriegsmeute reagiert.

Weniger Vorteil für Twinks in WoW: Nerf für Abzeichen durch Zeitwanderung

Die Zeitwanderung-Quests "Störung entdeckt: Ulduar" und "Das instabile Prisma" hatten bislang jeweils 500 Zeitverzerrtes Abzeichen eingebracht, ungeachtet dessen, dass man sie auf einem Account via Twink mehrmals absolvieren kann. Die Blizzardianer erklären, dass durch die Tatsache, dass diese Abzeichen als Teil der Kriegsmeute accountweit sind, ein Nerf folgt. "Störung entdeckt: Ulduar" bringt beim wiederholten Abschließen nur noch 300 Abzeichen ein, "Das instabile Prisma" sogar nur 200.

In den Patch Notes steht aber auch: "Einige Spieler besitzen sehr viele Abzeichen, und wir hoffen, dass die kommenden Updates für Zeitwanderung-Händler eine Möglichkeit bieten werden, diese loszuwerden. Wir werden weiterhin beobachten, wie sich diese Wirtschaft in einer Kriegsmeutengebundenen-Welt entwickelt. Zukünftige Timewalking-Wochen werden auch ihre Version dieser Quest aktualisiert haben."

WoW Hotfixes vom 8. Oktober 2024: Update Notes

Klassen

  • Hexenmeister
    • Dämonologie
      • Fixed an issue where Empowered Legion Strike would be consumed by other abilities.

Dungeons & Raids

  • The Dawnbreaker
    • Addressed an issue where Void Emissary can cause Speaker Shadowcrown to reset.

Items & Belohnungen

  • In Mythic+ dungeons, Mace of Transformed Bone now provides a consistent amount of Strength.
  • Gear purchased from Renown quartermasters can no longer be disenchanted.
  • The Wrath of the Lich King Timewalking quest "Disturbance Detected: Ulduar" will now reward 300 badges for repeat completions. As before, it rewards 500 badges the first time on your account.
  • The Wrath of the Lich King Timewalking quest "The Unstable Prism" will now reward 200 badges for repeat completions. As before, it rewards 500 badges the first time on your account.
    • Developers' notes: Now that Timewarped Badges are Warbound, we want the activity of playing alts to provide a modest bonus. Some players are holding a great many badges, and we hope the upcoming Timewalking vendor updates will provide an outlet for them. We will continue to watch how this economy goes in a Warbound world. Future Timewalking weeks will also have their version of this quest updated.

PvP

  • Fixed an issue where the flag in Eye of the Storm could be picked up while immune after being dropped.
  • Mage
    • Frost
      • Fixed an issue where Mages could stand inside their Ice Wall to avoid line of sight.

Classic: Saison der Entdeckungen

  • Prince Thunderaan's Squall now increases in damage every cast, his Chain Lightning should no longer fail to cast, the damage of his Lightning Cloud and Cyclonic Winds has been increased, and Lightning Cloud now afflicts damage more frequently.
  • Players may now learn both Armorsmithing and Weaponsmithing at the same time.
  • The Blackwing Lair Trials can no longer be disabled once Nefarian has been defeated.

Was haltet ihr von dieser Anpassung? Sind 200 und 300 Abzeichen statt 500 immer noch eine lohnenswerte Belohnung für mehrere Charaktere eures Accounts? Oder haben die Entwickler so ein wenig den Reiz genommen, diese Quests abzuschließen? Habt ihr bestimmte Projekte, für die ihr die Abzeichen haben wollt?

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In der jüngsten Runde Hotfixes beheben die WoW-Entwickler einige Fehler und buffen ein beliebtes Schmuckstück.

Während unsereins sich gestern zurückgelehnt hat und den Feiertag genoss, waren die WoW-Entwickler bei Blizzard weiter fleißig und haben daran gearbeitet, The War Within weiter zu verbessern und zur besten Erweiterung aller Zeiten zu machen.

Die gröbsten Bugs und Fehler sind ja bereits behoben worden, aber ein MMORPG, in dem es keine Bugs mehr gibt, ist so wahrscheinlich wie eine Große Schatzkammer mit neun BiS-Items.

In der jüngsten Runde Hotfixes konzentrieren sich die WoW-Entwickler auf die Behebung einiger kleinere Fehler und werfen zudem noch eine kleine Balancing-Anpassung für ein beliebtes Schmuckstück auf die Server. Dessen Effekte werden nämlich spürbar erhöht, wodurch es noch beliebter werden dürfte.

Auch die Mythisch-Plus-Spieler werden sich freuen. Nicht nur, dass erst kürzlich die Anpassung am Affix (viel mehr Lebenspunkte für das Add) rückgängig gemacht wurde, nun betrifft die Reduzierung des Cooldowns auch noch weitere Fähigkeiten. Blizzard verrät aber nicht genau, um welche es sich handelt.

WoW: Hotfixes von 4. Oktober

Classes

  • Evoker
    • Augmentation
      • Fixed a Scalecommander issue where Mass Eruption would amplify the number of targets struck by the Overlord talent.
      • Fixed an issue where Overlord could apply Bombardments to enemy targets if Mass Eruption was active.

Delves

  • Fixed an issue where Brann's Gathering Tools could fail to gather rewards.

Dungeons and Raids

  • Affixes
    • Xal'atath's Bargain now affects the cooldowns of additional spells.
  • Grim Batol
    • Addressed an issue where Drahga Shadowburner's encounter can reset unexpectedly.
  • The Dawnbreaker
    • Addressed an issue where Void Emissary can cause Speaker Shadowcrown to reset.
  • Siege of Boralus
    • Addressed an issue where Dread Captain Lockwood can have second wave of adds spawn during intermission.

Items

  • Ovi'nax's Mercurial Egg effects increased by 5%.

Welche größeren oder nervigen Fehler sind euch noch im Spiel aufgefallen, die dringend auf den Schirm der Entwickler kommen sollten? Welche Bugs haben euch in The War Within bisher am meisten geärgert - womöglich wart ihr ja von den leergeräumten Gildenbanken betroffen.

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Eine Anpassung, die die WoW-Entwickler kürzlich bei den Mythisch-Plus-Affixen vorgenommen haben, wurde jetzt wieder rückgängig gemacht.

Auch wenn in Deutschland Feiertag ist und kaum jemand arbeitet, sind die Blizzard-Entwickler fleißig und kümmern sich weiterhin darum, dass die schlimmsten Bugs und Fehler in Wow The War Within schnell behoben werden. Okay, das mit dem "schnell" gilt ziemlich sicher nicht für alle Fehler. Einige davon sind bereits seit Wochen auf den Live-Servern und immer noch aktiv.

In einem Fall haben die Devs nun aber recht schnell reagiert. Seit der neuen ID ist in den Mythisch-Plus-Dungeon von WoW (jetzt kaufen ) The War Within der neue Affix namens Xal'ataths Handel: Leerengebunden aktiv. Kurz vor knapp hatten die Entwickler daran noch ein paar Anpassungen vorgenommen. Diese werden jetzt wieder rückgängig gemacht.

Dazu kommen noch einige Fehlerbehebungen rund um The War Within.

Hotfixes vom 3. Oktober 2024

Classes

  • Warlock
    • Destruction
      • Fixed a Diabolist issue where Ruination would consume Crashing Chaos.

Delves

  • Earthcrawl Mines
    • Increased Web General Ab'enar's fire area of effect visual on Burning Cart to match its damaging area of effect.

Dungeons and Raids

  • Mythic+ Affixes
    • Xal'atath's Bargain: Voidbound no longer increases Void Emissary health.
      • Developers' notes: This was a reversal of a change we recently made. Blessing from Beyond still grants players 50% increased cooldown reduction.

Items

  • Fixed an issue where purchasing Shackled Shadow would remove Vermillion Imperial Lynx from Auralia Steelstrike's offerings.

Player versus Player

  • Fixed an issue where quest credit was not being properly granted for "Preserving Solo".

Professions

  • Jewelcrafting
    • Fixed an issue that prevented Magnificent Jeweler's Setting and Nerubian Gemweaver from functioning on Timewalking Raid items. This fix is not retroactive.

Andere Fehler, wie fehlende Ruhmerfolge beispielsweise, bleiben vorerst noch im Spiel. Immerhin widmen sich die Entwickler zuerst den Fehlern, die direkten Einfluss auf das Spiel haben und das Balancing betreffen. Fehlende Erfolge oder kleinere Probleme beim Handwerk können da sicherlich ein wenig warten.

 

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Die neuen Hotfixes für WoW The War Within vom 2. Oktober 2024 machen Raid-Bosse und Mythic+ leichter, stärken aber auch einige Trinkets. Hexenmeister büßen dafür einige unfaire Vorteile ein, von denen sie bislang profitierten.

Die Hotfixes vom 2. Oktober für WoW The War Within sind da und formen ein umfangreiches Update. In diesem gibt es eine Reihe an Nerfs für die Bosse in Mythic+-Dungeons sowie Raid, darunter auch viele Mythic-Nerfs, sodass dieser Modus nach dem World First Race einfacher werden. Obendrein finden sich in den Hotfixes viele (verdiente?) Nerfs für den Hexenmeister. Die Klasse hatte laut Blizzard einige Vorteile dank falsch funktionierender Talente.

Auch Trinkets aus Mythic+ sowie Raid wurden verstärkt, darunter etwa Anomale Zauberschmiede oder auch Übertakteter Zahnradbumerangwerfer. In den Tiefen droppen jetzt aus allen Schwere Truhen sämtlicher Tiefen die Reagenzien Entweihter Zunderkasten, Viridianreizhut, Barren der Schallenden Tiefen, Düstertiefenbalg und Phiole voll Kahetiölen. Zuvor hatten sie spezifische Tiefen als Drop-Orte.

WoW: Hotfixes vom 2. Oktober 2024

Klassen

  • Rufer
    • Preservation
      • Consume Flame no longer gains double benefit from Versatility.
      • Fixed an issue where Consume Flame was gaining more benefit than intended from Attuned to the Dream.
  • Hexenmeister
    • Diabolist: Fixed an issue where Overlord, Mother of Chaos, or Pit Lord could aggro nearby enemies.
    • Diabolist: Fixed an issue where Flames of Xoroth was providing much higher of a benefit than intended.
    • Hellcaller: Fixed an issue where Xalan's Ferocity was providing much higher benefit than intended.
    • Hellcaller: Fixed an issue where Xalan's Cruelty was providing much higher benefit than intended.
    • Dämonologie
      • Fixed an issue where Houndmaster's Gambit was not appearing on Dreadstalkers.
      • Fixed an issue where Demonic Brutality was not functioning.
      • Fixed an issue where Improved Demonic Tactics would not increase your pet's critical strike chance.
    • Zerstörung
      • Fixed an issue where Avatar of Destruction would consume 2 stacks of Crashing Chaos.

Tiefen

  • Fixed an issue where Brann's Gathering Tools could fail to gather rewards.
  • The following list of delve sourced reagents can now be found in any delve's Heavy Trunks:
    • Profaned Tinderbox
    • Viridian Charmcap
    • Ringing Deeps Ingot
    • Gloomfathom Hide
    • Vial of Kaheti Oils

Dungeons & Raids

  • Mythic+ Affixes
    • Updated Xal'atath's Bargain: Voidbound's aura description to correctly reflect the cooldown reduction granted.
  • Grim Batol
    • Drahga Shadowburner
      • Improved the visibility of Twilight Wind.
      • Movement speed of the Twilight Wind reduced by 15%.
      • Movement speed reduction to players inside the area trigger reduced to 10%.
      • Fixed an issue that allowed players to be hit multiple times by a Twilight Wind.
    • Mutated Hatchling
      • Melee damage reduced by 66%.
      • Melee attacks can no longer critically strike.
    • Valiona
      • Health reduced by 13%.
    • Erudax
      • Abyssal Corruption now targets 2 players (was 3).
    • Twilight Lavabender
      • Scorching Heat's damage reduced by 25%.
  • Nebel von Tirna Scithe
    • Addressed an issue where Volatile Acid could not be removed by Magic immunities.
  • Belagerung von Boralus
    • Scrimshaw Gutter
      • No longer flees at low health.
    • Chopper Redhook
      • Players now gain a short immunity to Irontide Cleaver's Heavy Slash after suffering from Iron Hook.
    • Irontide Raider and Ashvane Commander
      • Adjusted the timings of Iron Hook and Azerite Charge.
  • Die Morgenbringer
    • Fixed an issue where players couldn't fly after defeating Anub'ikkaj and before engaging in combat with Rasha'nan.
    • Rashanan
      • Fixed an issue where Shadowstep and Feral Lunge couldn't be used during phase 2.
  • Das Steingewölbe
    • Rocksmasher
      • Now casts Smash Rock less frequently.
    • Turned Speaker
      • Now casts Censoring Gear less frequently.
    • Void Speaker Eirich
      • Fixed an issue where Entropy can spawn in the air if the targeted player is jumping.
  • Palast der Nerub'ar
    • Broodtwister Ovi'nax
      • Broodtwister Ovi'nax health reduced by 15% on Mythic difficulty.
      • Experimental Dosage duration increased to 8 seconds on Mythic difficulty.
      • Poison Burst cast time increased to 4 seconds on Mythic difficulty.
      • Volatile Concoction periodic damage reduced by 30% on Mythic difficulty.
      • Mutation: Accelerated increases movement speed of Blood Parasites by 10% every 2 seconds (was every 1 second) on Heroic and Mythic difficulties.
      • Blood Parasites are no longer immune to crowd control while casting Infest.
      • Fixed an issue where Blood Parasites would sometimes melee players.
      • Vile Discharge damage reduced by 20% on Mythic difficulty.
    • Nexus-Princess Ky'veza
      • Health reduced by 10% on Mythic difficulty.
      • Chasmal Gash now persists through death on all difficulties.
      • Assassination damage reduced by 20% on Mythic difficulty.
      • Twilight Massacre damage reduced by 15% on Mythic difficulty.
      • Queensbane damage over time effect reduced by 17% on Mythic difficulty.
      • Queensbane expiration damage reduced by 25% on Mythic difficulty.
      • Starless Night damage reduced by 15% on Mythic difficulty.
      • Eternal Night damage reduced by 15% on Mythic difficulty.
      • Fixed an issue causing Assassination and Twilight Massacre to pierce some immunities on all difficulties.
    • The Silken Court
      • Motes will now spawn more reliably at each player's exact location.
    • Queen Ansurek
      • Adjusted the visual of Web Blades to more closely match the damage event timing.
      • Fixed an issue specific to Raid Finder that sometimes caused pets and guardians to not follow their owner when traveling between platforms in Phase 2.

Items

  • Aberrant Spellforge damage and Haste effects increased by 5%.
  • Ovi'nax's Mercurial Egg effects increased by 5%.
  • Throngus's Finger dodge increased by 25%.
  • Overclocked Gear-a-Rang Launcher damage increased by 5%.
  • Twin Fang Instruments damage increased by 10%.
  • High Speaker's Accretion intellect effect increased by 25%.

PvP

  • Magier
    • Frost
      • Ice Wall can no longer be used in the capital city Dornogal.
Was für Probleme haben eurer Meinung nach gerade die größte Priorität in The War Within? Wie gut gefallen euch die Tiefen aktuell? Und mit welcher Klasse, welcher Spec oder auch welchem Heldentalentbaum habt ihr den meisten Spaß?

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Mit einem kleinen, aber feinen Hotfix-Update haben die Entwickler von WoW an den Belohnungen der Tiefen in The War Within geschraubt. Abgesehen davon gibt es erneut Bugfixes sowie Balancing für einen zu schwierigen Quest-Boss.

Der Oktober 2024 in WoW beginnt direkt mit neuen Hotfixes für The War Within. Die Entwickler haben sich dabei vor allem die Tiefen vorgeknöpft, helfen aber auch einer Klasse bei einer zu harten Quest sowie einer anderen mit diskriminierenden Skill-Einschränkungen, und beheben Bugs.

Während Allianz-Magier nämlich nicht Gegner in Mosswolle-Schäfchen verwandeln durften, hatten Hexenmeister seit dem Launch von The War Within hart an einer Klassen-Quest zu knabbern, mit der sie sich seit Dragonflight neue Dämonen-Designs holen können. Am wichtigsten ist aber wohl der Buff für die schweren Truhen in den Tiefen - die lohnen sich jetzt auch auf höheren Stufen wieder mehr!

WoW: Hotfixes vom 1. Oktober 2024 in The War Within

Klassen

Magier

Tiefen

  • Schwere Truhen in einer Tiefe der Stufe 6 können jetzt 1-2 Reagenzien enthalten (zuvor nur 1)
  • Schwere Truhen in einer Tiefe der Stufe 7 können jetzt 1-3 Reagenzien enthalten (zuvor nur 1)
  • Schwere Truhen in einer Tiefe der Stufe 8+ können jetzt 2-3 Reagenzien enthalten (zuvor nur 1)
  • Es wurde ein Problem behoben, bei dem fliehende Initiand von Nachtsturz nicht für den Sieg über eine von Zekvir beeinflusste Feindesgruppe gezählt werden konnten.

Dungeons

Das Steingewölbe

  • Die Tür zu den Meistermaschinisten schließt sich nicht mehr fälschlicherweise für Spieler, bevor der Kampf beginnt.

Quests

Was für Probleme haben eurer Meinung nach gerade die größte Priorität in The War Within? Wie gut gefallen euch die Tiefen aktuell? Und mit welcher Klasse, welcher Spec oder auch welchem Heldentalentbaum habt ihr den meisten Spaß?

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Die WoW-Entwickler haben wieder einmal neue Hotfixes auf die Liveserver von The War Within aufgespielt. Diesmal sorgen sie für ein Ende des Achievement-Spams für Gilden und schwächen den Tiefen-Boss Zekvir ab.

Am 28. September 2024 war es wieder einmal Zeit für neue Hotfixes in WoW: The War Within, mit denen die Entwickler eine Reihe von Fehlerbehebungen und Nerfs auf den Liveservern des Online-Rollenspiels implementieren. Neben einer Handvoll von Bugfixes für Rufer und Hexenmeister sowie einigen Nerfs für den Kampf gegen Königin Ansurek im Palast der Nerub'ar auf dem mythischen Schwierigkeitsgrad geht es dem Tiefen-Boss Zekvir an den Kragen. Außerdem kümmern sich die Entwickler um einen Bug, der dafür sorgte, dass Gilden für verschiedene Ruf-Erfolge gelegentlich mit Benachrichtigungen überschwemmt wurden.

Nachfolgend lest ihr die vollständigen englischsprachigen Patch-Notes. Sobald die deutschen Patch-Notes verfügbar sind, werden wir diesen Artikel aktualisieren.

WoW: Hotfixes vom 28. September 2024 - Offizielle Patch-Notes

Achievements

  • Guilds can no longer earn faction-specific achievements that do not match the guild's faction.
    • Developer's note: This should fix the occasional achievement spam for Diplomacy, United Nations, Dungeon Diplomat, Pandaren Embassy, and Ambassadors.

Classes

  • Evoker
    • Augmentation, Devastation
      • Fixed an issue where canceling Deep Breath with Maneuverability could cause the Evoker to briefly fly in place.
  • Warlock
    • Diabolists' Overlord, Mother of Chaos, and Pit Lord should now attack the target of the spell that summoned them.
    • Fixed an issue where Shared Fate would be applied to the warlock's current target, rather than the target of the spell that activated its effect.

Delves

  • Reduced enemies' health and damage for solo healers.
  • Brann no longer uses Thirty Yards of Rope to dispel pets.
  • Zekvir's Lair
    • Zekvir's damage and health has been reduced for both difficulties.
    • Horrendous Roar is now a 2.5 second cast time for both difficulties (was 2.4 seconds and 2.25 seconds).
    • Web Terror's hatch time increased.
    • Web Terror's Web Blast cast time increased.
    • Web Terrors now spawn randomly in the room rather than based off of Zek'vir's current position.
    • Spittle and Regenerating Carapace's recast times now change while solo to better match each specialization's interrupt cooldowns.
    • Fixed an issue where Web Terrors would not despawn when the encounter ended.
    • The damage of Angler's Web has been reduced.
    • Claw Smash's visuals have been updated.
    • Fixed an issue where Aspect of the Turtle did not work against Claw Smash.
    • Fixed an issue where Claw Smash and Angler's Web visuals would not display during the precast.

Dungeons and Raids

  • Xal'atath's Bargain: Oblivion
    • Addressed an issue where Crystal of Oblivion can sometime fail to path to its target.
  • Siege of Boralus
    • Fixed an issue that caused Dreadcaptain Lockwood to use Gut Shot unexpectedly when disembarking from the ship.
  • Nerub-ar Palace
    • Queen Ansurek
      • Acolyte's Essence periodic damage reduced by 12.5% on Mythic difficulty.
      • Royal Condemnation damage reduced by 8% on Mythic difficulty.
      • Demonic Gateway, Transcendence spirit, Spirit Link Totem, and Wind Rush Totem are no longer moved unexpectedly during certain moments of the encounter.
      • Fixed issue in Mythic difficulty where warning visualization effects for Shadowgates would sometimes fail to appear after the first cast.

Hotfixes sind Aktualisierungen, die serverseitig vorgenommen werden, ohne dass neue Daten heruntergeladen werden müssen. Einige der unten aufgeführten Änderungen treten in Kraft, sobald Blizzard sie implementiert, wohingegen andere erst nach einem angekündigten Realm-Neustart Wirkung zeigen. Bitte beachtet, dass manche Probleme ohne einen clientseitigen Patch nicht behoben werden können.

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Die neuesten Hotfixes in WoW: The War Within bringen unter anderem Updates für das Angelfest von Heilsturz, nerfen die Kampfrausch-Trommeln

Die Entwickler von WoW: The War Within sind weiter mit jeder Menge Hotfixes beschäftigt. Nach den Anpassungen für Magier, Dungeons und Raids und weiteren Boss-Nerfs im aktuellen Schlachtzug Palast der Nerub'ar widmen sich die WoW-Devs jetzt World-Events wie dem Angelfest von Heilsturz

Mit den Hotfixes vom 27. September gibt es zudem einige Fehlerbehebungen für Tiefen, Dungeons, Raidbosse und einen Priester-Bug.

WoW Hotfixes für Angelfest, Dungeons, Tiefen & mehr (Stand 27. September)

Classes

Priest

  • Void Leech no longer interrupts eating or drinking.

Delves

  • Fixed an issue where the Fungal Footpads could make you jump backwards.
  • Fungal Footpads now heal for a percentage amount of your maximum health. The tooltip will be corrected in a future patch.

Dungeons and Raids

The Stonevault

  • Chi Burst is no longer able to pull enemies through the walls prior to killing E.D.N.A.

Nerub-ar Palace

  • Rasha'nan
    • Fixed a bug that could allow Rasha'nan to become unkillable if defeated at specific moments.
  • Queen Ansurek
    • Addressed an issue where Expulsion Beam visual was notably delayed in disappearing if the caster died mid-cast.

Events

Hallowfall Fishing Derby

  • Derby Marks for catching each fish while the Derby Dasher aura is active are now character-specific, instead of shared between your Warband (20 Marks per character).
  • Captain Oathmyt's "Hallowfall Fishing Derby" quest is now character-specific, instead of shared between your Warband.
  • "Hallowfall Fishing Derby" quests now award 10 Mereldar Derby Marks per completion.
  • "Hallowfall Fishing Derby" quests now give the option of either 2 Soaked Journal Entries, 2 Algari Seekerthreads, or 2 Algari Anglerthreads per completion.
  • Fish specific pools such as the Royal Ripple and Swarm of Slum Sharks will now persist longer when found.

Items

  • Feral Hide Drums no longer work on players above level 70.

Die Hotfixes vom 27. September sind schlechte Nachrichten für Spieler, die Wildbalgtrommeln gehortet haben. Die günstigen Dragonflight-Trommeln waren zu Beginn der TWW-Saison auch auf Stufe 80 nutzbar. Seit dem Hotfix haben die Kampfrausch/Heldentum-Trommeln über Stufe 70 jedoch keinen Effekt mehr. Der Trank des verstummten Zephyrs für mögliche Stealth-Passagen funktioniert jedoch weiterhin auf Stufe 80. Zumindest noch ...

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Ky'veza und Ansurek werden im ersten Schlachtzug von WoW: The War Within generft. Per Hotfix wurden einige Fähigkeiten der Bosse im Palast der Nerub'ar abgeschwächt.

Im ersten WoW Race to World First von The War Within liefern sich die Top-Gilden Liquid und Echo ein spannendes Rennen darum, wer Königin Ansurek im mythischen Modus als erstes besiegt. Ottonormalspieler tummeln sich derweil im normalen und heroischen Modus vom Palast der Nerub'ar und versuchen knifflige Bosse wie Ovi'nax, Ky'veza und Ansurek zu bezwingen.

Nachdem es bereits einige Nerfs für Ovi'nax gab, haben die Entwickler per Hotfix auch Ky'veza und Ansurek etwas abgeschwächt.

WoW Hotfixes für Ky'veza und Ansurek (Stand 26. September 2024)

Nexus-Princess Ky'veza

  • Health and health scaling changed.
  • Sternlose Nacht base damage reduced by 20% but group scaling factor increased to 1.25 (was 1)
  • Königinnenmord base damage reduced by 17% but group scaling factor increased to 1.5 (was 1.25)
  • Meucheln base damage reduced by 20% but group scaling factor increased to 1.5 (was 1.25)
  • Königsmord base damage reduced by 20% but group scaling factor increased to 1.5 (was 1.25)

Queen Ansurek

Damit dürften viele Gilden im Palast der Nerub'ar weiter kommen als bisher. Es hat sich gezeigt, dass in allen Schwierigkeitsgrade die ersten vier Bosse sehr leicht sind, ab dem 5. Boss (Ovi'nax oder Ky'veza) zieht der Schwierigkeitsgrad jedoch plötzlich an. Wie weit seid ihr bisher im Palast der Nerub'ar gekommen?

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Bei den neuesten Hotfixes in WoW: The War Within freuen sich vor allem Magier über einige Fehlerbehebungen. Zudem wird an Dugneons, Raids, PvP und mehr geschraubt.

Erneut gibt es jede Menge Hotfixes für WoW: The War Within. Nachdem es bereits viele Fehlerbehebungen für Trinkets, Tiefen und Quests gab, widmeten sich die Entwickler von Blizzards Onlinerollenspiel jetzt den Klassen-Bugs, Dungeons & Raids, Berufen, Tiefen und dem PvP.

Besonders Magier freuen sich über einige Hotfixes, welche die Spielweise rund um den Zauberwerfer-Heldentalentbaum verbessern.

WoW The War Within Hotfixes (Stand 24. September 2024)

Achievements

  • Swift has been replaced by Bobbin for completing the achievement Itsy Bitsy Spider.

Classes

  • Death Knight
    • Frost
      • An issue causing Frost Strike to not benefit from Razorice when Shattered Blade consumes it has been resolved.
    • Unholy
      • Raise Abomination will now correctly take reduced damage from area of effect damage
  • Mage
    • Spellslinger: Splinterstorm will now find a valid target within range to fire at if your current target is not valid.
    • Sunfury: Spellfire Spheres will now generate every 8 seconds while out of combat.
    • Sunfury: Spellfire Sphere out of combat generation cap increased to 5 if Rondurmancy is talented.
  • Monk
    • Mastery of Harmony: Overwhelming Force now correctly grants vitality, and is now triggered by Teachings of the Monastery.
    • Fixed an issue that caused Chi Burst to stop healing after healing more than 20 targets.
  • Shaman
    • Enhancement
      • [With realm restarts] With 2 stacks of Tempest available, Primordial Wave will now cause you to cast additional Lightning Bolts as intended, instead of casting additional Tempests.

Delves

  • Unbreakable Iron Idol no longer activates from player pets.
  • Nightfall Sanctum
    • Fixed an issue where the Cult Leaders could stay in combat with Great Kyron, preventing players from releasing if they died.
  • The Underkeep
    • Removed a small amount of ice crystals from the boss fight to provide a little more room to maneuver.
    • Adjusted locations of ice crystals to provide more space within the boss fight area.

Dungeons and Raids

  • Mythic+
    • Addressed an issue where Xal'atath's Bargain affixes can target players in unintended situations.
  • Mists of Tirna Scithe
    • Fixed an issue where the dungeon shortcuts required Dragon Isle Herbalism instead of Khaz Algar Herbalism.
  • Siege of Boralus
    • Addressed an issue where Heavy Ordnance triggered by adds can cause them to cast Iron Hook on Mythic difficulty.
    • Dread Captain Lockwood
      • Addressed an issue where Dread Captain Lockwood cannot be snared by some class spells.
      • Addressed an issue where players can get stuck in combat if the party is defeated during intermission.
  • The Dawnbreaker
    • Addressed an issue where Rasha'nan could parry.
  • The Necrotic Wake
    • Fixed an issue causing Xandria to animate incorrectly while throwing her Spear of Courage at Amarth.
  • The Stonevault
    • Skarmorak
      • If the boss becomes affected by Cosmic Ascension, they now longer cast a third Crystalline Smash in a cycle.
  • Nerub-ar Palace
    • Sikran
      • Sikran will now properly reset if players attempt to drag him across the bridge.
    • Broodtwister Ovi'nax
      • [With realm restarts] Colossal Spider health reduced by 25% on Mythic difficulty.
      • [With realm restarts] Blood Parasite health reduced by 21% on Mythic difficulty.
      • [With realm restarts] Healing absorb effect of Unstable Infusion reduced by 12.5%.
    • The Silken Court
      • Fixed an issue with Piercing Strike debuff not increasing Piercing Strike's damage. Piercing Strike debuff now persists through death.
    • Queen Ansurek
      • Fixed a situation that could cause Queen Ansurek to continue casting Paralyzing Waves throughout Phase 2.
      • Fixed an issue where the visual of a Chamber Expeller's Expulsion Beam could sometimes be incorrectly aligned with the actual damage zone, and also sometimes move slightly during the cast.
      • Fixed an issue where Death Knight's Anti-Magic Shell could sometimes prevent players from traveling through an Abyssal Conduit.

Events

  • Orange Brewfest Bulwark and Homebrewer's Sampling Mantle will now refund for Brewfest Prize Tokens.
  • "Bar Tab Barrel" in Lorel's Crossing will now count for the Trading Post activity to complete Brewfest quests.

Player versus Player

  • [With realm restarts] Deephaul Ravine is now available in Battleground Blitz and Rated Battleground modes.
  • The Weapons of Conquest quest for free PvP weapons has been replaced with the Forged Weapons of Conquest achievement found under Feats of Strength -> PvP. Progress towards this achievement can be tracked by viewing the Conquest currency and is retroactive.
    • The Forged Weapons of Conquest achievement grants two Forged Gladiator's Weapon Tokens which can be exchanged with Lalandi at the Contender's Gate for free PvP weapons of your choice: 2 tokens for 2-handed weapons and 1 token for 1-handed weapons.
      • To help offset the need for Fury Warriors' need for two 2-handed weapons, their Strength weapon choices will only cost 1 token.
    • [With realm restarts] Fixed an issue that prevented Vicious Jeweler's Setting from functioning on PvP class set helms purchased from Ab'xal.
  • Death Knight
    • Unholy
      • Fixed an issue where Defile was not visible to enemies in PvP.
  • Mage
    • Spellslinger: Arcane and Frost Splinter damage no longer breaks breakable crowd control.
    • Spellslinger: Arcane and Frost Splinters no longer apply Embedded Splinters to enemies that are in breakable crowd control.
    • Spellslinger: Embedded Arcane and Embedded Frost Splinters are now removed upon breakable crowd control application.
      • Developers' notes: Splinters from a Splinterstorm will continue to break breakable crowd control, since those are directed and intentional.
  • Paladin
    • Protection
      • Fixed an issue that caused Guardian of the Forgotten Queen to sometimes not function.

Professions

  • Patron Orders
    • All customers (except for the Artisan's Consortium) now have a chance to provide basic reagents.
    • Increased the likelihood for all customers to provide basic reagents.
    • Lowered the quality requirement on many potential orders that grant specialization points by 1.
    • Addressed several rare cases where a customer could request a minimum quality for items without quality.
    • Removed several abnormally expensive orders from the pool of potential Patron Orders, such as Alchemy Cauldrons, Engineering Toys, and Darkmoon Sigils.
      • Developers' notes: All of the above changes only apply to newly created orders, existing orders should remain unchanged.

Quests

  • Knicknack should now be visible to level 80 players if her quest was shared or if someone in a warband has completed her quest previously.

Mit den neuesten Hotfixes wurden unter anderem auch die neuen NPC-Berufeaufträge angepasst. Die NPCs sollten euch jetzt öfter die Basis-Reagenzien anbieten. Zudem wurde einige absurd hohe Berufe-Aufträge der NPCs rausgenommen, die das Gold nicht wert waren. Gilden im WoW Race to World First freuen sich außerdem über einige Nerfs für die hinteren Mythic-Bosse.

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Die WoW-Entwickler haben wieder neue Hotfixes auf die Liveserver von WoW: The War Within aufgespielt und diverse Bugs behoben. Außerdem ändern sie die Funktionsweise des Schmuckstücks "Mixtur: Kuss des Todes".

Kurz nach dem Start der ersten Saison von The War Within haben die Entwickler wieder einmal diverse Hotfixes auf den Liveservern veröffentlicht. Der Mini-Patch beinhaltet dieses Mal diverse Fehlerbehebungen für eine Reihe von Quests. Ferner haben die Entwickler einige Dungeon-Bugs ausgebessert und eine Lösung für Probleme mit der Belohnungstruhe in den Tiefen eingebaut, die nach Disconnects oder Logouts auftrat.

Besonders interessant ist allerdings eine Anpassung an dem Schmuckstück Mixtur: Kuss des Todes. Bislang mussten Spieler das Trinket erneut benutzen, um mit dem Gegengift den Effekt zu beenden und eine Betäubung zu vermeiden. Jetzt haben die Entwickler den Effekt aber so abgeändert, dass ihr springen müsst, um das Gegengift zu applizieren. Das dürfte im Eifer des Gefechts deutlich einfacher zu bewerkstelligen sein als ein erneutes Benutzen des Trinkets.

Nachfolgend lest ihr die vollständigen englischsprachigen Patch-Notes für die Hotfixes vom 20. September 2024. Sobald die deutsche Version zur Verfügung steht, werden wir diesen Artikel entsprechend aktualisieren.

WoW: Hotfixes vom 20. September 2024 - Offizielle Patch-Notes

Delves

  • Fixed an issue where disconnecting or logging off in a bountiful delve would fail to spawn the bountiful chest upon later completing the delve.
  • Concoction: Kiss of Death now requires players administering the antidote to jump instead of using the trinket again.
  • Earthcrawl Mines
    • Rail Carts will no longer affect player pets.

Dungeons and Raids

  • Necrotic Wake
    • Addressed an issue where Stichflesh's Creation's Meat Hook can affect unintended units.
  • Nerub-ar Palace
    • Queen Ansurek
      • Infest will no longer fail to cast if the Queen's target dies during the cast sequence.

Events

  • Resolved an issue where the map tooltip for the Theater Troupe event was displaying incorrect information about the current play.

Items and Rewards

  • Spymaster's Web active effect is now removed upon starting an encounter or Mythic+ dungeon.
  • Treacherous Transmitter shared cooldown increased to 30 seconds.

Player versus Player

  • Resolved an issue that prevented Battleground Blitz from granting progress towards the Vicious Skyflayer mount.

Quests

  • Players will no longer be blocked from completing "A Shot at the Top" if they engage Abductor Arzda from too far a distance.
  • Fixed an issue causing credit to not be granted to players in raid groups during certain Worldsoul weekly wrapper quests.
  • The Coreway Repair Rig in the "Coreway Maintenance Request" World Quest now properly transitions into flight mode, allowing it to fly down the Coreway.
  • "Hallowfall Fishing Derby" can now be completed on multiple characters, awarding 3 Mereldar Derby Marks.
  • "Klaskin's Great Escape" wrap-up events should no longer block players who wander off without watching the resolution of Klaskin and his wife.
  • The quests that lead to story mode for Nerub-ar Palace should now display on the zone map if players have 'Local Story' enabled in their map filters.

Hotfixes sind Aktualisierungen, die serverseitig vorgenommen werden, ohne dass neue Daten heruntergeladen werden müssen. Einige der unten aufgeführten Änderungen treten in Kraft, sobald Blizzard sie implementiert, wohingegen andere erst nach einem angekündigten Realm-Neustart Wirkung zeigen. Bitte beachtet, dass manche Probleme ohne einen clientseitigen Patch nicht behoben werden können.

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Mit den umfangreichen Hotfixes vom 18. September 2024 für WoW The War Within, Cataclysm Classic, Saison der Entdeckungen und mehr feilt Blizzard an vielen Bereichen. Dabei sind diverse Klassen, Items, die Tiefen sowie Dungeons und mehr betroffen.

Passend zum Start des neuen Race to World First in Wo W gibt es mit der Öffnung des Mythisch-Schlachtzug Palast der Nerub'ar auch einen Berg an Änderungen in Blizzards MMORPG. Die Hotfixes vom 18. September 2024 gehören zu den umfangreichsten Anpassungen seit Start der Erweiterung. Und das ist auch kein Wunder. Schließlich finden sich in den Hotfixes Neuerungen an Klassen, den Tiefen (samt eines Nerfs des Affix Zekvirs Einfluss) und Raids & Dungeons. Zum Beispiel droppen Normale und Heroische Dungeons keine Tapferkeitssteine mehr. Obendrein haben die Entwickler diverse Trinkets aus Tiefen und Dungeons mit Nerfs und Buff versehen, und umfangreiches Balancing an Skills im PvP vorgenommen.

Weiter unten findet ihr die gesamten Hotfixes vom 17. September 2024.

WoW: Hotfixes vom 17. September 2024

Klassen

  • Todesritter
    • San'layn: Vampiric Strike chance to trigger increased to 25% (was 10%).
    • San'layn: Frenzied Bloodthirst damage of Death Coil and Death Strike increased by 5% per stack (was 4%).
    • San'layn: Visceral Strength grants 8% Strength (was 6%).
    • San'layn: Fixed an issue with Visceral Strength modifying base Strength instead of total Strength.
    • Blood
      • San'layn: Vampiric Strike damage increased by 20%.
      • San'layn: Infliction of Sorrow deals 15% of the remaining damage-over-time damage (was 10%).
  • Dämonenjäger
    • Havoc
      • Fixed an issue that caused Eye Beam's damage to be reduced beyond 1 target instead of 5.
      • Fixed an issue that prevented Eye Beam from benefitting from Isolated Prey's damage bonus.
      • Fixed an issue that prevented Eye Beam from benefitting from Chaotic Disposition's damage bonus.
  • Druide
    • Balance
      • All ability damage increased by 6%.
      • Starsurge damage increased by 16%.
      • Starfall damage increased by 20%. Not applied to PvP combat.
      • Elune's Chosen: Lunar Calling increases Starfire's damage to its primary target by 80% (was 65%). The bonus remains 50% in PvP combat.
    • Feral
      • Bloodtalons and Lion's Strength no longer also increase the damage of Rampant Ferocity.
        • Developers' note: In response to feedback that this change reduced the value of maintaining Rip and complicated using Bloodtalons in AOE, we are reverting this change.
      • All ability damage increased by 3%.
      • Rip damage increased by 6%.
      • Ferocious Bite damage increased by 3%.
      • Feral Frenzy damage increased by 10%.
      • Druid of the Claw: Ravage damage increased by 3%.
    • Restoration
      • All healing increased by 8%. Does not affect PvP combat.
      • Wrath damage increased by 20%.
      • Starfire damage increased by 20%.
      • Starsurge damage increased by 20%.
  • Rufer
    • Disintegrate damage increased by 10%.
    • Devastation
      • Eternity Surge damage increased by 10%.
  • Magier
    • Living Bomb's explosion visual now only plays on the unit that is the Living Bomb, rather than each unit damaged by its explosion.
    • Hyperthermia will now guarantee Heating Up, Hot Streak, and critical strikes when casting Flamestrike.
    • Icy Veins no longer consumes Ice Floes.
    • Living Bomb can no longer hit or spread to dead targets.
    • Arcane
      • Arcane Blast damage reduced by 5%.
      • Arcane Missiles damage reduced by 8%.
      • Sunfury: Meteorite damage reduced by 15%.
      • Sunfury: Burden of Power damage bonus for Arcane Blast reduced to 20% (was 30%).
      • Sunfury: Burden of Power damage bonus for Arcane Barrage reduced to 20% (was 30%).
      • Fixed an issue that allowed Arcane Mages to generate 2 Spellfire Spheres at once.
    • Fire
      • All ability damage increased by 6%.
      • Living Bomb damage increased by 25%.
  • Mönch
    • Mistweaver
      • All healing increased by 3%.
      • Tiger Palm damage increased by 15%. Does not affect PvP combat.
      • Rising Sun Kick damage increased by 15%. Does not affect PvP combat.
      • Fixed an issue that caused Restoral to incorrectly dispel magic effects.
    • Windwalker
      • Darting Hurricane's passive trigger rate reduced by 50% and it now reduces the global cooldown by 0.25 seconds (was 0.5 seconds).
  • Paladin
    • Holy
      • All healing reduced by 6%. Does not affect PvP combat.
      • Judgment damage increased by 60%.
      • Crusader Strike damage increased by 60%.
      • Hammer of Wrath damage increased by 20%.
      • Avenging Crusader transfer amount reduced to 260% (was 420%).
      • Holy Prism single target damage increased by 100% and area-of-effect damage increased by 50%.
    • Retribution
      • Herald of the Sun: Dawnlight damage reduced by 15%.
  • Priester
    • Discipline
      • Fixed an issue where Devour Matter would cause Shadow Word: Death to incorrectly trigger a much higher amount of Atonement healing than intended.
    • Shadow
      • All damage increased by 6%.
      • Psychic Link now inflicts 25% of its direct damage to targets afflicted by Vampiric Touch (was 30%).
  • Schurke
    • Trickster: Activating Coup de Grace no longer grants 1 second of immunity that prevents player actions for the duration.
    • Outlaw
      • All ability damage reduced by 4%.
      • Melee auto attack damage reduced by 8%.
      • Dispatch damage reduced by 10%.
      • The War Within Season 1 2-set bonus now grants listed abilities a 35% chance to deal 30% increased damage as Shadow (was 20% chance, 15% damage)
      • The War Within Season 1 4-set bonus for Between the Eyes increased to 15% damage per stack, up to 4 stacks (was 6%, 3 stacks)
  • Schamane
    • Enhancement
      • All ability damage increased by 4%.
      • Witch Doctor's Ancestry now reduces the cooldown of Feral Spirit by 1 second whenever you gain a Maelstrom Weapon stack (was 2 seconds).
      • The War Within Season 1 2-set bonus now increases the damage of Stormstrike, Lava Lash, Ice Strike, and Crash Lightning 10% (was 6%).
    • Restoration
      • Lava Burst damage increased by 12%.
      • Lightning Bolt damage increased by 12%.
      • Chain Lightning damage increased by 12%.
  • Hexenmeister
    • Demonology
      • Demonbolt damage increased by 20%.
      • Pact of the Ered'ruin summoned Doomguard damage increased by 45%.
      • Felguard damage increased by 15%.
    • Destruction
      • All ability damage increased by 6%.
      • Dimensional Rift damage increased by 40%.
      • Channel Demonfire damage increased by 40%.
  • Krieger
    • Colossus: Mountain of Muscle and Scars increases damage dealt by 5% (was 4%).
    • Colossus: Damage dealt by Demolish's two initial strikes increased by 20%.
    • Mountain Thane: Thunder Blast, Lightning Strikes, and Ground Current damage increased by 6%.
    • Arms
      • Bladestorm damage reduced by 10%.
    • Fury
      • All ability damage reduced by 3%.
      • Bladestorm damage reduced by 10%.
      • Odyn's Fury damage reduced by 15%.
      • Mountain Thane: Strength of the Mountain increases Bloodthirst and Rampage damage by 20% (was 15%).

Tiefen

  • Numerous 'bolt' type spells (ex. Web Bolt) will no longer be immediately recast upon being interrupted and their range has been reduced.
  • In Kobold Delves, increased the cooldown of Scratch.
  • In Fungarian Delves, reduced the damage of Invasive Sporecap's Fungal Breath and Fungal Bloom, and Bogpiper's Sporesong now has an initial cast before the channel so that casters can prepare for its silencing effect.
  • In Kobyss Delves, Undersea Abomination's Fungal Infection can no longer be interrupted, Deepwater Makura's Bubble Surge cast time has been increased, and Kobyss Necromancer's Defiling Breath's area effect now more closely matches its visual.
  • In Nerubian Delves, Web Bolt's snaring effect has been removed from non-bosses, and Stinging Swarm damage has been reduced.
  • Zekvir's Influence
    • The health and damage of the special invasion creatures in Tier 9 and above have been reduced to more closely match the difficulty of lieutenants.

Dungeons and Raids

  • On Normal and Heroic difficulties, dungeon bosses other than the final boss no longer drop Valorstones.
  • Ara-kara, City of Echoes
    • Ki'katal the Harvester
      • Erupting Webs stun duration reduced to 3 seconds (was 6 seconds).
      • Erupting Webs damage reduced by 18%.
      • Grasping Blood is now susceptible to interrupt effects.
  • Dawnbreaker
    • There is now a Worn Anvil to repair next to Arathi Lamplighter on the Dawnbreaker.
  • Mists of Tirna Scithe
    • Mistcaller
      • Addressed an issue where Dodgeball was inflicting damage to unintended targets.
  • Siege of Boralus
    • Irontide Waveshaper's Watertight Shell cast time increased to 3 seconds.
    • Bilge Rat Buccaneer's updated all visuals associated with Banana Rampage.
    • Players can now use both Alliance and Horde portal to enter the dungeon.
    • Leaving Siege of Boralus now puts players at the correct exit location based on their factions.
    • Jaina Proudmoore now teleports players to the correct exit location based on their factions.
    • Chopper Redhook
      • Added various visual improvements for the encounter.
  • Nerub-ar Palace
    • Becoming a slime from drinking an Unstable Mixture can now be dispelled.
    • Nerubian Ballistas in The Swaying Span now properly fire their loaded projectiles.

Gegenstände

  • Ara-Kara Sacbrood - Primary stat reduced by 5%.
  • Burin of the Candle King - Absorb increased by 15%.
  • Cinderbrew Stein - Primary stat increased by 5%, absorb increased by 20%.
  • Cirral Concoctory - Effects increased by 5%.
  • Gale of Shadows - No longer continually plays a visual on the player each time a new stack is applied.
  • Harvester's Edict - Damage and Mastery effect increased by 5%.
  • Mereldar's Toll - Versatility effect increased by 8%.
  • Overclocked Gear-A-Rang - On-use damage increased by 10%.
  • Ovi'nax's Mercurial Egg - Fixed an issue where buff values differed slightly from their expected amounts.
  • Refracting Aggression Module - Absorb increased by 25%.
  • Scrapsinger's Symphony - Absorb increased by 15%.
  • Shadow-Binding Ritual Knife - Primary stat reduced by 5%.
  • Shining Arathor Insignia - Damage and healing reduced by 10%.
  • Sikran's Endless Arsenal - Damage effects increased by 5%.
  • Spare Meat Hook and Bottled Flayedwing Toxin now correctly deal reduced damage for tank specializations.
  • Spymaster's Web - Intellect on use reduced by 5%.
  • Swarmlord's Authority - Absorb increased by 20%.
  • Tome of Light's Devotion - Absorb and Armor increased by 15%.
  • Twin Fang Instruments - Damage increased by 8%.
  • Viscous Coaglam - Effect increased by 5%.

PvP

  • Death Knight
    • Frost Fever damage is no longer increased in PvP combat (was 25%).
    • The icon for Lesser Anti-Magic Shells from Vestigal Shell has been updated to be distinct from regular Anti-Magic Shell.
    • Rider of the Apocalypse: Horsemen's Aid effectiveness reduced by 50% in PvP combat.
  • Demon Hunter
    • Havoc
      • The Hunt damage and damage-over-time are now reduced by 15% in PvP combat (was 28%).
  • Evoker
    • Disintegrate damage is no longer increased by 20% in PvP combat.
    • Preservation
      • Living Flame healing reduced by 20% in PvP combat.
  • Hunter
    • Beast Mastery
      • Kill Command damage increased by 15% in PvP combat.
      • Cobra Shot damage increased by 15% in PvP combat.
      • Kill Shot damage increased by 40% in PvP combat.
      • Barbed Shot damage increased by 20% in PvP combat.
  • Monk
    • Mistweaver
      • Peaceweaver (PvP Talent) now reduces the cooldown of Revival by 30 seconds (was 60 seconds).
    • Windwalker
      • Communion with Wind damage increase is no longer reduced in PvP combat (was reduced by 50%).
      • Shado-Pan: Wisdom of the Wall's Shadow damage is reduced by 50% in PvP combat.
  • Paladin
    • Holy
      • Sanctified Plates now increases Armor by 20%, Stamina by 10%, and area-of-effect damage reduction by 6% in PvP combat.
      • Divine Protection's damage reduction increased by 50% in PvP combat.
    • Protection
      • Ardent Defender's damage reduction increased by 50% in PvP combat.
  • Rogue
    • Reverberation damage bonus for Echoing Reprimand reduced to 70% in PvP combat (base 100%).
  • Shaman
    • Enhancement
      • Stormstrike damage increased by 20% in PvP combat.
      • Windstrike damage increased by 20% in PvP combat.
      • Ice Strike damage increased by 40% in PvP combat.
      • Frost Shock damage increased by 40% in PvP combat.
      • Fire Nova damage increased by 40% in PvP combat.
      • Lava Lash damage increased by 20% in PvP combat.
  • Warlock
    • Affliction
      • Corruption damage reduced by 10% in PvP combat.
      • Shadow Bolt damage reduced by 15% in PvP combat.
      • Unstable Affliction damage increased by 30% in PvP combat.
      • Unstable Affliction backlash damage increased by 25%.
      • Hellcaller: Wither damage reduced by 10% in PvP combat.
      • Soul Harvester: Necrolyte Teachings now increases the damage of Shadow Bolt and Drain Soul by 10% in PvP combat (was 20%).
    • Destruction
      • Chaos Bolt damage increased by 15% in PvP combat.
      • Incinerate damage increased by 15% in PvP combat.
      • Soul Fire damage increased by 15% in PvP combat.
      • Decimation now reduces the cast time of Soul Fire by 60% in PvP combat (was 80%).
      • Hellcaller: Wither damage reduced by 30% in PvP combat.
      • Diabolist: Ruination damage increased by 15% in PvP combat.

Handwerk

  • Alchemy
    • Fixed a bug that caused Algari Potion Cauldrons to sometimes offer fewer charges than specified in the tooltip.

Seid ihr aktuell zufrieden mit der Balance eurer Klasse, sind eure Skills stark genug, schafft ihr zuverlässig Tiefen der Stufe 8? Oder gibt es noch Baustellen, denen sich die Entwickler von The War Within schleunigst widmen sollten, damit ihr nicht den Spaß an WoW verliert?

 

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Die WoW-Entwickler haben ein weiteres Hotfix-Paket auf die Live-Server von The War Within aufgespielt, das unter anderem zusätzliches Tuning an den Tiefen beinhaltet. Auch einige Klassenbugs werden behoben.

Der Schwierigkeitsgrad der Tiefen in The War Within sorgt bei den WoW-Fans für anhaltende Diskussionen. Per Hotfix-Update haben die Entwickler schon mehrfach an dem neuen Feature geschraubt und unter anderem auch unseren Begleiter Brann Bronzebart beziehungsweise dessen Skalierung angepasst. Jetzt gibt es ein weiteres Hotfix-Paket mit zusätzlichen Nerfs für die Tiefen. Außerdem kommt ihr in den Genuss einer ganzen Reihe von Bugfixes für verschiedene Klassen.

Nachfolgend lest ihr die vollständigen englischsprachigen Hotfixes. Wir werden diesen Artikel entsprechend aktualisieren, sobald die deutschen Patch-Notes verfügbar sind.

WoW: Hotfixes vom 17. September 2024 - Offizielle Patch Notes

Classes

  • Death Knight
    • Rider of the Apocalypse: Apocalyptic Conquest now correctly modifies total Strength (was modifies base Strength).
    • San'layn: Visceral Strength now correctly modifies total Strength (was modifies base Strength).
    • Blood
      • Bloodied Blade now correctly modifies total Strength (was modifies base Strength).
    • Mage
      • Fixed an issue that caused Frostfire Bolt to consume Ice Floes when instant cast from Frostfire Empowerment.
      • Fixed an issue that caused Ice Wall to not be reduced by Elemental Affinity for Fire Mages.
  • Paladin
    • Holy
      • Fixed an issue that caused Light of the Martyr to grant a larger absorb than expected from level scaling.
  • Rogue
    • Deathstalker: Corrected an issue where Singular Focus was not correctly scaling in legacy content.
    • Subtlety
      • Deathstalker: Deathstalker's Mark and Darkest Night now correctly interact with Animacharged Combo Points granted by Echoing Reprimand.
  • Warlock
    • Ritual of Doom summoned Doomguard damage reduced by 90%.
      • Developers' notes: While sacrificing your friends can be entertaining, we'd prefer it to not be the optimal means to play. We've decreased the throughput of Ritual of Doom to ensure that warlocks don't need to pay such a hefty tithe to perform optimally.

Delves

  • Developers' notes: We've been closely monitoring progress in Delves, and we've seen that the median time to complete a Delve at higher tiers has been longer than we'd like for the majority of classes. We'll continue to evaluate what might be needed to maintain difficulty across the tiers while also shaping the overall time that Delves take to complete.
  • Reduced the health of bosses, lieutenants, rares, and unique objective creatures.
  • Fixed a bug that could make Brann much stronger than intended.
  • Increased Brann's damage and healing by 125% across all tiers.
  • Increased Brann's damage reduction so that he takes 80% less damage.
  • Earthcrawl Mines - Lamplighter Variant
    • Lowered the difficulty of enemies attacking players during the wave defense portion.
  • Kriegval's Rest
    • Lowered the size of ambush groups while defending Pagsly.
  • The Waterworks
    • Lowered the size of ambush groups at the end of one of the variants.
    • Lowered the size of specific spawn groups throughout the map to 3 enemies (was 6 to 7 enemies per spawn group).
    • Fixed an issue where Pagsly and Karnk would not respawn if a player died while in a group.

Dungeons and Raids

  • Nerub-ar Palace
    • Ulgrax the Devourer
  • Fixed an issue that allowed Hungering Bellows to be mitigated by physical resistance effects.
  • Reduced the damage of Hungering Bellows by 15%.
    • Developers notes: Hungering Bellows is meant to ignore physical resistance, similar to other 'sonic' effects. The damage has been reduced slightly to compensate for some of this change.
  • Ulgrax now enrages a few seconds after 'Feeding Frenzy' resolves for the fourth time.
  • The Silken Court
    • Fixed a timing issue causing Stinging swarm stacks to duplicate or become lost.
    • Fixed an issue where binding webs from Web Vortex would occasionally not stop Reckless Charge.
    • Corrected an issue where Takazj will move out of the middle before casting Shatter Existence during the first intermission.
  • Queen Ansurek
    • Fixed an issue that could sometimes cause Froth Vapor to not apply on targets.

Items

  • Fixed an issue where Radiant Echoes were not dropping for some players.

Professions

  • Engineering
    • Concealed Chaos Module embellishment
      • Fixed a bug that prevented the slow from working as expected.
      • Added visual and audible feedback when a mine is detonated.
      • The effect now respects the target limit specified in the tooltip.

Hotfixes sind Aktualisierungen, die serverseitig vorgenommen werden, ohne dass neue Daten heruntergeladen werden müssen. Einige der unten aufgeführten Änderungen treten in Kraft, sobald Blizzard sie implementiert, wohingegen andere erst nach einem angekündigten Realm-Neustart Wirkung zeigen. Bitte beachtet, dass manche Probleme ohne einen clientseitigen Patch nicht behoben werden können.

 

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Die WoW-Entwickler haben wieder ein neues Hotfix-Paket auf die Liveserver von The War Within aufgespielt, das unter anderem einen Fehler beim Itemlevel von Kriegsmeuten-Ausrüstung behebt.

Die Kriegsmeute gehört zu den zentralen Features von WoW: The War Within und ist insbesondere für Viel-Twinker ein echtes Geschenk. Allerdings läuft auch einige Zeit nach dem offiziellen Release der aktuellen Erweiterung mit der Kriegsmeute noch nicht alles rund, weshalb sich die Entwickler das Feature mit dem aktuellen Hotfix-Paket vom 12. September 2024 noch einmal vorgeknöpft haben.

Konkret behebt der Mini-Patch einen Bug, der dafür sorgt, dass kriegsmeuten-gebundene Ausrüstung einen niedrigeren Itemlevel als vorgesehen aufweist. Ferner kümmert sich das WoW-Team um einige Bugs in den Tiefen und mit Berufen sowie einen Fehler, durch den Spieler für den Kill eines Weltbosses keinen Fortschritt für die zugehörige Weltquest erhielten, wenn sie sich in einer Raidgruppe befanden.

Nachfolgend lest ihr die vollständigen englischsprachigen Patch-Notes. Sobald die deutschen Patch-Notes verfügbar sind, werden wir diesen Artikel entsprechend aktualisieren.

WoW: Hotfixes vom 12. September 2024 - Offizielle Patch-Notes

Classes

  • Mage
    • Frost
      • The Death's Chill aura will now be removed alongside Ice Form.
      • Frost Splinterstorm will now correctly apply Winter's Chill to shielded targets.

Delves

  • Fixed an issue causing some trinkets to drop for the wrong specialization in Delves.
  • Fixed an issue where killing a group buffed by Zekvir's Influence could fail to count for extra rewards.
  • Fixed an issue where Web Spreaders can target stealthed and invisible players.
  • Weekly Quest delve icons have been moved slightly to make it easier to see if a delve is bountiful or not.
  • Tak-Rethan Abyss
    • Added an exit button to the Kobyss Killer vehicle.

Dungeons and Raids

  • Nerub-ar Palace
    • Fixed an issue where the Caustic Skyrazor in the Ascending Reach could sometimes fail to Wicked Dive the platform.
    • Resolved an issue where some abilities could unintentionally pull creatures in the pulsing pit.
    • Rasha'nan
      • Resolved an issue which could cause Rasha'nan to become unkillable upon death.
      • Resolved an issue where Infested Spawn could spawn after Rasha'nan's death.
    • The Silken Court
      • The fight will now correctly go to the next phase if boss health is lowered very quickly.

Events

  • Players in a raid group should now get World Quest credit when killing the World Bosses in each zone.
  • The Aggregation of Horrors world boss in the Ringing Deeps should no longer react to players while its shield is up.
  • Fixed an issue where Memory of Clodgran holograms were not respawning during the Theater Troupe play "Forget Me Not."
  • Fixed an issue where too many enemies could spawn during the Theater Troupe play "Cruelty of Dornic."

Items and Rewards

  • Fixed an issue where class set tokens were Bind-on-Pickup, rather than Warbound-until-Equipped as intended.
  • Fixed an issue that caused Warbound-until-Equipped gear from seasonal legacy dungeons to generate at lower item levels than intended.
    • Developers' notes: This fix is not retroactive. We hope to be able to address the low ilvl items in an upcoming hotfix.

Player versus Player

  • Resolved an issue where "Preserving in Arenas" was not correctly incrementing quest credit.

Professions

  • Alchemy
    • Meticulous Experimentation will no longer allow you to experiment with herbs that have no possible discoveries until all discoveries are found. Wild Experimentation remains unchanged due to specialization benefits.
    • [With realm restarts] The achievement Overflowing Algari Flasks should no longer require a criteria that does not exist.
    • Potions - Bulk Production (20) now grants Fleeting Healing Potions to classes (not specializations) that can never use mana when crafting Algari Mana Potion, Slumbering Soul Serum, or Cavedweller's Delight.
  • Engineering
    • Crowd Pummeler 2-30 now requires a confirmation prompt to learn. The cooldown of Invent is now 20 hours (was 24 hours).
    • Inventor's Guile now persists through death and cannot be right-clicked off.
  • Herbalism
    • Fixed an issue where the Artisan Gardening Hat was preventing equipping Alchemy Profession Hats and vice versa.

Quests

  • Fixed an issue where enemies were not respawning quickly enough for the quest "No More Bread".
  • Arathi Supplies now last for twice as long once spawned for "Recovery Job" and are placed in more centralized locations.

Hotfixes sind Aktualisierungen, die serverseitig vorgenommen werden, ohne dass neue Daten heruntergeladen werden müssen. Einige der unten aufgeführten Änderungen treten in Kraft, sobald Blizzard sie implementiert, wohingegen andere erst nach einem angekündigten Realm-Neustart Wirkung zeigen. Bitte beachtet, dass manche Probleme ohne einen clientseitigen Patch nicht behoben werden können.

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Mit dem Start von Saison 1 erwarten euch in WoW: The War Within einige Hotfixes für Tiefen, Klassen und weitere Bereiche von Blizzards MMO.

Saison 1 von WoW: The War Within ist gestartet und hat am 11. September wieder einige Hotfixes mit sich gebracht. Neben einigen Anpassungen für Klassen, Quests, Berufe und die Tiefen wurde - wie bereits vermutet - das "Wachs-Farmen" generft. Fleißige Buddler werden also keinen so großen Vorrat an Tapferkeitssteinen haben wie erhofft.

Ein weiteres Highlight der Hotfixes ist die neue Volksfähigkeit der Irdenen - Stilles Nachdenken. Damit können die neuen Stein-Zwerge Lebenspunkte und Mana regenerieren.

WoW Hotfixes 11. September (The War Within)

Achievements

  • Fixed an issue that resulted in the Machine-Warden title being incorrectly granted to all players. It is now properly granted by the achievement It's Not Much, But It's Honest Work.
  • General's Scouting Shadecaster has been removed from the achievement Itsy Bitsy Spider.

Classes

  • Death Knight
    • An issue causing Trollbane's Icy Fury to display as snare mechanic on creatures that are immune to snares has been resolved.
  • Monk
    • Fixed an issue where Clarity of Purpose was not correctly triggered by Gusts of Mist from several spells.
  • Shaman
    • Stormbringer
      • An issue causing Arc Discharge to make Lightning Bolt deal damage as though Maelstrom Weapon was spent has been resolved.
  • Warlock
    • Demonology
      • Fixed an issue where Succulent Soul would be consumed by an already cast Hand of Gul'dan.

Delves

  • Combat resurrections are now a shared resource, starting with 1 charge and recharging every 10 minutes.
  • Reduced the maximum stack count of the Rage-Filled Idol to 10 (was 20).
  • Fixed an issue that caused the Rage-Filled Idol to interrupt Brann when he wants to eat food and rest.
  • Fixed an issue where Rage-Filled Idol did not properly rank up.
  • Fixed an issue where Glibb could aggro enemies that aren't in combat.
  • Reduced the amount of health and damage that delve enemies increase by when other players are added to the group.
  • Fixed an issue where Brann could create a campfire while standing in Nerubian webs.
  • Increased the cooldowns of Brann's interrupt, stun/root clear, and dispel.
    • Developers' notes: When internally playtesting higher tier delves and Zekvir's Lair, we felt that Brann was providing too much output. While Brann should feel useful with these abilities, we don't want him to completely trivialize the mechanics and challenges players face.

Dungeons

  • Item level 350 is now required to queue for Random The War Within dungeons.

The Dawnbreaker

  • The flight speed of Steady Flight has been increased while in the Dawnbreaker dungeon.
  • Anub'ikkaj now spawns in a fixed location and no longer patrols.
  • The 3 lieutenants that empower Anub'ikkaj now have updated map markers.
  • Removed the map markers for Mereldar Holdout points.
  • Updated The Dawnbreaker marker icon.

Items and Rewards

  • Turning in wax to Middles in Gundargaz now awards 2 Valorstones (was 10). Additionally, after the first 25 turn-ins per week (on each character), each subsequent wax turn-in will award the player with Resonance Crystals instead.
  • Draconic Gladiator's Tabard from Dragonflight Season 4 should now use the correct icon.
  • All healer specializations may now roll need on Spymaster's Web and acquire it from their Great Vault. Fixed an issue where some spells (such as Judgment) would not trigger its effects.

Player versus Player

  • Vicious Bloodstone can now sometimes drop from end-of-match victory boxes.
  • Reduced the cost of Glorious Contender's Strongbox purchases to 3500 (was 5000).
  • Forged Competitor's Heraldry drops from Glorious Contender's Strongboxes have been slightly reduced.
  • Reduced the cost of the Vicious Jeweler's Setting to 5000 Honor and 3 Vicious Bloodstones (was 9750 Honor and 2 Vicious Bloodstones).
    • Developers' notes: This change is a net 2250 reduction in total honor cost if purchased outright. By moving the remaining 2500 into an additional Vicious Bloodstone, we hope to keep the excitement of Vicious Bloodstone drops high while allowing players to purchase, trade, or gift this reagent. As a reminder, Vicious Bloodstones are not soulbound and can be purchased with honor directly or can sometimes drop from War Mode activities and end-of-match victory boxes.

Professions

  • Blacksmithing
    • Fixed an issue with Dredger's Plate Breastplate not getting skill from proper sources.
  • Enchanting
    • Added a Shatter recipe to Khaz Algar Enchanting, allowing you to turn Gleaming Shards into Storm Dust. The quality of Gleaming Shard limits the quality of Storm Dust you can get from the Shatter, with the quality of Storm Dust otherwise determined by a combination of your Enchanting skill and Uncommon Utilitarian specialization.

Quests

  • Fixed an issue with "Delver's Call" quests where the quest log would display a different amount of XP rewarded while in a delve.
  • The quest "Searching the Web" for the questline "Grieve and Weave" is now available to Warband characters who have not finished the overall campaign.

Races

  • Earthen now have an additional racial, Quiet Contemplation. Take a load off your feet and enjoy your newfound freedom to see the world while recovering your health and mana out of combat.

Die Hotfixes bringen einige Änderungen für euren Tiefen-Begleiter Brann. Zum Beispiel lädt er euch jetzt nicht mehr zu einer Essenspause in einer schädlichen Fläche ein ...

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Die neuen Hotfixes vom 10. September in WoW beseitigen Bugs diverser Klassen, fixen aber auch eine kaputte Quest und liefern weitere Verbesserungen.

Mit den neuesten Hotfixes für WoW, The War Within knöpfen die Entwickler sich diverse Bugs bei den Klassen vor, aber auch Events, die Tiefen, Items und Quests wurden angepasst. So haben die Entwickler sich etwa um den nervigen Bug rund um "Das verschollene Tagebuch" aus Heilsturz gekümmert, welches eine falsche Quest freischaltete - dazu weiter unten mehr.

Die Weltquest Beanspruchtes Bergungsgut ist obendrein leichter, da ihr dafür nicht mehr so viele Rares wie zuvor in World of Warcraft besiegen müsst. (Patch Notes via Blizzard)

WoW: Hotfixes vom 10. September 2024

Klassen

  • Evoker
    • Evokers who used a level 60 Boost now correctly know all core Evoker and Dracthyr abilities.
  • Monk
    • Mistweaver
      • Gusts of Mists cast on yourself should now be correctly increased by Mantra of Purity.
  • Paladin
    • Fixed a bug that caused Hammer of Light to not go away as expected.
  • Shaman
    • Stormbringer
      • You can now accumulate up to 2 stacks of the buff that replaces Lightning Bolt with Tempest.
    • Elemental
      • Stormkeeper now has a maximum stack size of 3. Stormkeeper still only generates 2, and the Rolling Thunder hero talent will only generate 1.
  • Warlock
    • Fixed an issue where Blackened Soul unintentionally had internal cooldown of 5 seconds.
    • Hellcaller
      • Fixed an issue where spending Soul Shards while talented into Blackened Soul would break all instances of stealth.
    • Affliction
      • Fixed an issue where Vile Taint would not grant a stack of Wither if Blackened Soul is talented.
    • Demonology
      • Fixed an issue where Succulent Soul would be consumed by Spiteful Reconstitution.
    • Destruction
      • Fixed an issue where the duration of Wither would not increase after refresh.

Die Tiefen

  • Addressed an issue causing players to sometimes receive duplicate Curios.
  • Mycomancer Cavern
    • Removed the step to speak to your companion after being hit with the strange mushroom.

Events

  • During the "The Cruelty of Dornic" step in the Theatre Troupe event, no more than 10 players will summon orbs.

Items & Belohnungen

  • Players can now get their Earth-Encrusted Gem from Auditor Balwurz for having reached renown 8 with the Council of Dornogal.
  • Fixed a bug that was causing some cosmetic items from previous expansions to incorrectly drop for the wrong class or spec, and in some cases for multiple items to drop when only one was intended.

PvP

  • Fixed an issue causing Vicious Flasks to be removed when entering Arena Skirmishes.
  • Several class pet nameplates for guardians and other temporary summons are now hidden in PvP.

Quests

  • Respawn rates for creatures needed for the world quest "Claimed Salvage" have been improved.
  • The Lost Diary found in Hallowfall now begins the correct quest.

Ihr könnt Das verschollene Tagebuch nach dem Hotfix erneut erbeuten, was dann die korrekte Quest beginnt. Schließt sie ab, um die korrekte Beteiligung für den Erfolg Leben auf dem Hof zu erhalten.

Was für Probleme haben eurer Meinung nach gerade die größte Priorität in The War Within? Wie fandet ihr den Start der neuen Erweiterung von WoW? Und mit welcher Klasse, welcher Spec oder auch welchem Heldentalentbaum habt ihr den meisten Spaß?

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Es ist wieder Zeit für Hotfixes in WoW The War Within. Diesmal befassen sich die Entwickler mit dem Verschwinden von Khadgar aus Dalaran sowie dem Dungeon- und Tiefentuning. Außerdem beheben sie einige Klassenbugs.

Mit dem Schicksal von Khadgar in The War Within haben es die Entwickler offensichtlich ein wenig übertrieben, denn der Magier ist plötzlich in der vergangenen Version von Dalaran (Legion) nicht mehr auffindbar. Dieses Problem behebt jetzt aber das neueste Hotfix-Paket für The War Within, das am 07. September 2024 auf den Liveservern von WoW erscheint. Zudem beheben die Entwickler diverse Klassenbugs und schrauben an den Tiefen und den neuen Dungeons herum.

Nachfolgend lest ihr die vollständigen englischsprachigen Patch-Notes. Sobald die deutsche Version der Patch-Notes vorliegt, werden wir diesen Artikel entsprechend aktualisieren.

WoW The War Within: Hotfixes vom 07. September 2024 - Offizielle Patch Notes

Achievements

  • Fixed an issue preventing the completion of Deephaul Ravine Shutout.
  • Fixed an issue where looting Mislaid Curiosities did not grant credit for the achievement, I'm not a Thief, I'm a Treasure Hunter.

Characters

  • Archmage Khadgar should appear in the Violet Citadel for players progressing through Legion content.

Classes

  • Druid
    • Adjusted Druids' steady flight so that their speed better matches that of mounts.
  • Evoker
    • Scalecommander
      • Fixed an issue where Deep Breath with Maneuverability would apply Terror of the Skies twice to enemy targets.
  • Monk
    • Fixed an issue causing Aspect of Harmony to deal unexpectedly high damage.
  • Paladin
    • Fixed an issue that caused modifiers such as Avenging Wrath and Mastery: Highlord's Judgment to not affect Touch of Light's damage effect.
    • Fixed an issue that caused Incandescence's damage to not be increased by modifiers such as Avenging Wrath and Mastery: Highlord's Judgment.
    • Fixed an issue causing Consecration's friendly effects to only apply to a single paladin when multiple were grouped together.
    • Fixed an issue causing Righteous Judgment to cause Consecration to sometimes not grant its friendly effects.
    • Retribution
      • Fixed an issue allowing targets to use Grounding Totem or Blink out of Hammer of Light.
  • Priest
    • Discipline
      • Voidweaver
        • Void Blast will no longer be incorrectly increased by the Holy version of Twilight Equilibrium.
  • Shaman
    • Elemental
      • Corrected an issue where damage dealt by Tempest or Tempest Overload was not properly contributing to Lightning Rod damage when talented into Conductive Energy Hero Talent.
  • Warlock
    • Affliction
      • Fixed an issue where Wither did not benefit from Death's Embrace.
    • Diabolist
      • Fixed an issue where you could not queue Hand of Gul'dan while casting Ruination.

Delves

  • Fixed an issue where specific items weren't dropping from Nerubian delves.
  • Fixed an issue where sporbits could fail to die upon exploding.
  • Earthcrawl Mines
    • Earthen can now ingest nearby minerals when clicking on Brann's campfire for health and mana regen.
    • Fixed an issue that caused the quest to not complete when finishing the delve.
    • Fixed an issue where using the flamethrower torch did not grant credit for destroying webs.
  • Kriegval's Rest
    • Added a button in the scenario tracker to allow players to drop the Enchanted Candle if they're holding one.
  • The Waterworks
    • Added a button in the scenario tracker to allow players to drop an Air Totem if they're holding one.

Dungeons

  • Priory of the Sacred Flame
    • Arathi Footman
      • Mortal Strike maximum stacks reduced to 10 on Normal difficulty.
      • Defend cooldown increased on Normal difficulty.
    • Arathi Knight
      • Disrupting Shout cast time increased to 3 seconds on all difficulties (was 2 seconds).
    • Ardent Paladin
      • Sacred Toll damage reduced by 20% on Normal difficulty.

Items

  • Changed the unlock rank for the Nerubian Pheromone Secreter at Adventurer 1 to be renown 7 (was renown 6).

Pet Battles

  • Players may now search for PvP pet battles on the Isle of Dorn.

Player versus Player

  • Rated Battleground Blitz now contributes to Legion Artifact appearance progress.
  • Death Knight
    • Blood
      • Heart Strike no longer deals increased damage in PvP (was +20%).
    • Frost
      • Enduring Strength no longer has reduced effectiveness in PvP (was -20%).
      • Obliterate no longer deals increased damage in PvP (was +20%).
    • Unholy
      • Bursting Sores no longer deals reduced damage in PvP (was -11%).
      • Virulent Plague no longer deals reduced damage in PvP (was -5%).
      • Epidemic no longer deals reduced damage in PvP (was -8%).

Professions

  • Fixed an issue where the Hideseeker's Tote recipe was not available for Crafting Orders.

Quests

  • The Quest "Defender of the Flame" should now reward a Lamplighter Supply Satchel.
  • Resolved an issue where multiple beetles would be spawned for "Scarab Scouting" and "Truffle Shuffle".

Hotfixes sind Aktualisierungen, die serverseitig vorgenommen werden, ohne dass neue Daten heruntergeladen werden müssen. Einige der unten aufgeführten Änderungen treten in Kraft, sobald Blizzard sie implementiert, wohingegen andere erst nach einem angekündigten Realm-Neustart Wirkung zeigen. Bitte beachtet, dass manche Probleme ohne einen clientseitigen Patch nicht behoben werden können.